May 17, 2006 The Macintosh version includes all of the features of the PC version, and it is optimized for Mac OS 9.1 and Mac OS X. 4X4 EVO 2 lets players get behind the wheel of more than 120 photo-realistic.
- Then grab a copy of Aspyr Media’s latest release, 4x4 EVO 2, and load it on your Mac for an exhilarating off-road experience.And don’t worry about running out of gas: 4x4 EVO 2 was engineered for the high-octane performance of Mac OS X.
- 4x4 EVO 2, also known as 4x4 Evolution 2, is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube and Microsoft Windows.It is the sequel to 4x4 Evolution and features more trucks, and more racing tracks than the original game.
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- 4x4 Evo
4.74 / 5 - 69 votes
Description of 4x4 Evo Windows
Read Full ReviewTerminal Reality brought the seriously fun and successful Monster Truck Madness to 4-wheeling enthusiasts via Microsoft. Since then, Terminal Reality has moseyed over to GOD Games. It only makes sense then that Terminal Reality would follow up one successful title with an ambitious project of similar design. They almost pulled it off. In many ways 4x4 Evo breaks new ground in off-road racing - especially compared with the competition (Accolade'sTest Drive: Off-Road series ranks among the worst series of games ever).
Showroom Quality
Technically, 4x4 Evo delivers a one-two-three punch of outstanding graphics, integrated online play and complex career-mode elements. With the visual detail turned to maximum (in my case, 1600x1200, 32-bit color with Mip-mapping) the game delivers visual richness far exceeding today's standards. The SUVs, trucks and other vehicles reek of detail and color while the terrain rolls and buckles with realistic earth tones. Visual minutiae add character and life to the standard fare of ovals and large figure-8 tracks. Still, the designers left out the option of driver's side view with steering wheel, A-beam, instruments and most importantly, a rear-view mirror (essential for online play).
Interactive elements, such as earth-moving bulldozers, heavy lifting cranes and fast-moving trains add variety and random hazards during each race. The skies above the race flaunt (quite needlessly) airborne hang-gliders, airplanes and birds. This is a nice touch but entirely unnecessary. Still, the richness of each track conveys a feel and flavor unique to each track. There will be no mistaking one track for another.
4x4 Evo boasts one the most complex career modes available. Though Ford, GM, Chevy, Dodge, Toyota, Mitsubishi, Lexus and Nissan are represented, the foolhardy claim of 'over 70+ vehicles' doesn't hold water. In truth, there is little difference between the Ford Explorer Sport and the Ford Explorer Limited. Hell, why not include the 'Ford Explorer Sport - Blue' and the 'Ford Explorer Sport - Red' as 'unique models'? Ford certainly doesn't claim to offer 20 SUVs, so why should Terminal Reality make that claim? Probably because 70+ sounds a lot better than telling the truth and saying 28 (that's not nearly as impressive when you consider the GMC Jimmy/Chevy Blazer-type siblings which brings the total down to 22.)
Through the career mode players earn money to add enhancements to their truck. Players win cash by winning races, which allows them to purchase upgrades and new vehicles, which allows them to win more races. Thankfully players won't have to wade through days and weeks of races to unlock the cars. As with the tracks, every vehicle is available from the get-go. Upgrades, however, must be earned. A critical feature of career mode has been left out, however. Though drivers are free to drive head-on into thousand-ton rocks at 60 mph, the trucks back away undamaged. Terminal Reality failed (or was denied by the vehicle manufacturers) to allow any vehicle damage no matter how much punishment they take.
No CB Radio Required
Online play is managed through a built-in interface to GameSpy. Matchmaking is a breeze though a bit confusing because players can join a game in progress but can't actually join the race - leaving players standing around in the game room not knowing when the game will end. This caused no small amount of confusion with most players. Many players jump in and out of games, leaving when they found the game they joined was already in progress. Still, the in-game play features smooth driving without the jerks and warps of most online games.
Though the game sports elements of realism in the driving model, it also begins to fall apart here. Most developers wisely choose a very realistic game or a completely arcade-style gameplay environment. Few games can actually pull off the melding of the two genres without creating a wishy-washy Al Gore feeling. Is it an arcade game? 'Well, that depends on how you define the word 'is'.' Actually, this game defies classification. Though the handling feels close to real at times, with body roll, bouncing and 4-wheel grip, these effects have been toned down when stretched to their limits.
The body rolls alright, but not quite enough to roll the entire vehicle (no doubt the manufacturers want do downplay the remote possibility that one of their high center of gravity vehicles might be unsafe for soccer moms!) The SUVs also have a tendency to bounce and dolphin. Combine the two together and the resulting feeling leaves the driver not quite in control or entirely aware of when the wheels are in fact on the ground (and the body is bouncing) or the wheels have left the ground (and the entire truck is bouncing). It makes a difference. If the wheels maintain contact with the ground you can still steer - otherwise you drifting in some unwanted direction completely out of control. With so much bouncing going on, oversteer becomes a fact of life, not an option.
Stuck in the Mud
Despite the learning curve, driving one of these beasts gets easier with practice. Still it doesn't quite matter. It's one thing to take a Jeep (woops! There aren't any Jeeps in this game) off-road and sling mud, it's quite another to drive around a course and through checkpoints only two car-widths wide at full throttle while bouncing. The game utilizes the familiar checkpoint theme that requires drivers to navigate a course laced with checkpoints. The track designers were kind enough to use completely immovable objects, such as 3' diameter pipe, folding plastic signs and large rocks as markers. These objects stop a truck dead in its tracks. No glancing blows. None of this 'well, he got most of his truck through the gate' business. Nope. Either in or out and don't even think about trying to pass through the gate from the wrong direction.
How annoying. There is nothing worse than leading the race until the 8th lap only to be bumped (by AI drivers that show a remarkable ability to hold their line) into some puny little rock and come to a screeching halt and lose the race. Is the game about accurate driving or seat-of-your-pants driving? If the game is designed for the former then the trucks should be a bit less bouncy and more controllable. If the game is about the latter then why punish drivers for being perhaps 2' off the mark? It just doesn't make sense. On one hand players can freely drive anywhere they darn well please - and this includes shortcuts and off the map bypasses. On the other hand artificial constraints and unrealistic accuracy forces the player to reign in their wild desires and 'get with the program recruit!'
Half the Game It Should Be x 2
4x4 Evo just doesn't make sense. Terminal Realityshould have developed the 'ultimate 4x4 driving simulation' or 'the most radical woo-hoo 4x4 mud in your fingernails arcade game ever!'. Instead they have produced 'a semi-realistic game that takes you right to the edge of fun and then backs away.' It is a game that feels constrained and contained and never fires on all cylinders. Perhaps the blame lies in the mixed nature of its design. 4x4 Evo was built simultaneously for the PC, Mac and *Sega****Dreamcast***. As you might expect from a game designed for three platforms, the game lacks a single unifying design and feels out of place and in between.
I have read several reviews of this game trying to convince myself that I should enjoy this game. I looked for words of praise from sites that donated high scores to this game. I tried to find elements of gameplay that I had missed or nuances that I simply overlooked. In the end I returned to my gut feeling that I simply don't like 4x4 Evolution.
Review By GamesDomain
External links
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Screenshots from MobyGames.com
Comments and reviews
RON MCCALE2020-06-07-1 point
Hey all, I can't figure out how to install this download? What program opens this thing I downloaded? 4x4-Evo-2_Win_EN_ISO-Version.zip.cr I downloaded the virtual clone drive but that and my zip program won't open it. Help! :-)
bibilles2020-04-201 point
Hi, can we start it without CD ? It doesn't work for me on porting kit.
bebop2020-03-070 point
love racing games
mcfc4heatons2020-01-160 point Windows version
anyone got a portable version of or 32bit installer?
assassin942019-05-191 point
one of the best old school games around
clodisvaudo2019-04-140 point
is very nostalgis
rd2019-02-052 points
Warcraft 2 for mac os x download. Cheap laptop with celeron and intel hd 500, windows 10 in xp compat mode, runs well.
Your Dad's Bellybutton2018-08-061 point
i used to play this game alot. i'ts really good. got it at my local used games store and played it on my dreamcast.
JellyBread2018-08-060 point Windows version
This game's super nostalgic, played it on my PlayStation 2. Defiantly the most underrated game of all time.
Gjammer2018-04-032 points Windows version
Works well on Windows 7. I set compatibility mode to XP and ran as administrator. It works beautifully with a GTX 960 2GB. It even recognized my Thrustmaster T.16000M joystick, which I use mostly for flight sims.
generah2018-02-271 point Windows version
its not playing on my pc
khan2018-01-303 points
i cant play this game on windows 7
can any one tell me any way
can any one tell me any way
GeForceMX200Gamer1012017-08-300 point Windows version
I installed this on my PC with a nVidia RIVA TNT2 card. It ran horrible. I sold that machine, and build a custom '99 gaming PC, and it had a GeForce 2MX 200, and an AWE64. Game runs great!
PowerPCUK2017-04-14-2 points
Where has the Mac version gone to download? and will it work on the PowerPC?
4x4 Evolution 2 Mac
ShadowPrincess2017-02-190 point
Memories again.. I remember back in 2007 hosting a tournament with an add-on track called The River Runs Through It. What a blast! So many great tracks both add-on and otherwise.
Tom2017-02-043 points
I LOVED this game! I used to race against my PC buddy with his version, we had so much fun.
Brunauss2016-08-222 points
This was the original cross platform multiplayer game, long before Microsoft Xbox started puffing up and pounding on their chest about doing it first.
Any one know if there is a way I can play this on windows?
DaJeepster2015-06-041 point Mac version
This game is the reason I keep my old MAC. This will run on OS X.6.8 at the newest. Bought this in 2000 and I still use this game and love it.
evo2015-01-022 points Mac version
this is one of my all time favorite games.
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Mac Version
- Year:2000
- Publisher:Gathering of Developers, Inc.
- Developer:Terminal Reality, Inc.
4x4 Evo 2 Pc
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Fellow retro gamers also downloaded these games:
Lunar 4×4 racing.
Most SUV owners only take their pricey toys off-road to enter the parking lots of suburbian malls, but 4X4 Evolution lets you drive your Explorers and Xterras wherever you like. Developer Terminal Reality has been down this road before; fans of the Monster Truck Madness series for Microsoft will feel right at home. Maybe even too much so. Driving the bouncy SUVs of 4X4 Evolution will make you think they have balloon tires.
While the physics make the game feel a bit like Moon Patrol, it does include a detailed solo game and a multiplayer component that is by far its most impressive feature. The PC version links up perfectly, seamlessly and invisibly with Macintosh versions of the game, which is quite unique. Though somewhat prone to warping and occasional synchronization problems (on multiple occasions on the unpatched versions, cars “won” the race but never left the start-finish line on some systems), the overall multiplayer experience is a positive one.
While the game’s multiplayer is truly innovative, it seems to come at the expense of the solo game. While it initially appears deep and detailed, it has an oddly tacked-on feel. You start the game with $30,000 and no car. You select from the available cars, run some races, buy some upgrade parts, sell the car and buy something better, repeat ad infinitum. Dreariness settles in and one might be left pondering on a career change. Yet there’s tons of stuff in there – over 70 different vehicles (all real world models, from Ford Explorers to Toyota Pathfinders to Dodge Dakotas), with an ungodly number of accessories (from engine and suspension pieces to mud flaps—too bad you can’t sell parts that you’re no longer using).
Once you get over the sheer quantity (it might take a few days or even a week), you realize the solo game is pretty pointless. It’s not a traditional racing game, in the sense that there are no real seasons where you get points for each victory and are competing against other drivers. Each series is just a bunch of individual races versus anonymous bots with prize money for placing. The overall goal isn’t really to beat your opponents; rather, it’s just to finish and earn some cash in order to build a better car for multiplayer. Once you’ve completed one series, you can keep replaying it over and over again until you’re blue in the face.
The game does do a good job of scaling the opposition to your current car. If you’re happy with your existing car and are winning regularly, you can keep running the same races over and over again and make a ton of cash. Your opposition is pretty much matched up in identical cars. As you add new pieces, they scale up accordingly, giving you a fairly consistent sense of challenge.
Engine Troubles
Cars have an alarming tendency to take off into space. Someone contact NASA.
The theoretical collision model makes the races more frustrating than they should be. Physically squeezing through checkpoints can be difficult, requiring you circle around for it to count. Some rocks stop you while you can drive right through others. And when you do hit an object such as a wooden construction sign, it tends to bring your two-ton vehicle nearly to a complete stop, but other times you can drive through power lines without so much as a sweat. Hitting other cars tend to launch you in all sorts of interesting directions, something exacerbated by an AI that pretty much stays on fixed paths, regardless of what’s in its way. And we can’t forget the aforementioned lunar gravity.
The game is visually rewarding, though the cars are proportionally too small in relation to some trackside objects (they just feel… tiny and insubstantial, which isn’t a charge you’d normally level at the ludicrously oversized Expeditions and Suburbans of the real world). The track design is also impressive, with quite a bit of variety, lots of luscious scenery and plenty of shortcuts. While there are 16 tracks in all, the game doesn’t allow you to race them backwards or with alternate routes, which makes the game more repetitious than it would have been even with something as simple as a reverse mode. The less said about the interface the better—people have died waiting for the painfully slow-scrolling text to tell you why installing a supercharger is a very good thing. And I need not even go into the wonky ingame camera modes.
4X4 Evolution has its place in history as the first truly multi-platform multiplayer game, and should be remembered for that impressive technical accomplishment alone. It’s too bad the game itself isn’t nearly as memorable.
System Requirements: Pentium III 450 Mhz, 128 MB RAM, 32 MB Video, Win 95/98/2000/XP
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